Emil's Tournament Decklists
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Sheltered by Ghosts
Enchantment — Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward .
Forlorn Flats
Land — Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Optimistic Scavenger
Creature — Human Scout
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Boggart Trawler // Boggart Bog
Creature — Goblin // Land
Deep-Cavern Bat
Creature — Bat
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
The Witch's Vanity
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature an opponent controls with mana value 2 or less.
II — Create a Food token. (It's an artifact with ",
, Sacrifice this token: You gain 3 life.")
III — Create a Wicked Role token attached to target creature you control.
Ethereal Armor
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Nurturing Pixie
Creature — Faerie Rogue
Flying When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.
Shardmage's Rescue
Enchantment — Aura
Flash Enchant creature you control As long as this Aura entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1.
Sunpearl Kirin
Creature — Kirin
Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Bandit's Talent
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Momentum Breaker
Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
, Sacrifice this enchantment: You gain life equal to your speed.
Plains
Basic Land — Plains
(: Add
.)
Exorcise
Sorcery
Exile target artifact, enchantment, or creature with power 4 or greater.
Grave Expectations
Instant
Choose one — • Heist target opponent's library. • Exile up to three target cards from your opponents' graveyards. You gain 3 life.
Sun-Blessed Healer
Creature — Human Cleric
Kicker (You may pay an additional
as you cast this spell.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Nowhere to Run
Enchantment
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Swamp
Basic Land — Swamp
(: Add
.)
Hopeless Nightmare
Enchantment
When this enchantment enters, each opponent discards a card and loses 2 life.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Maindeck (60 cards)
| # | Card Name | Mana Cost | Type | P/T |
|---|---|---|---|---|
| 3 | Ethereal Armor | Enchantment — Aura | — | |
| 2 | Shardmage's Rescue | Enchantment — Aura | — | |
| 2 | Sheltered by Ghosts | Enchantment — Aura | — | |
| 3 | Deep-Cavern Bat | Creature — Bat | 1/1 | |
| 2 | Bandit's Talent | Enchantment — Class | — | |
| 4 | Hopeless Nightmare | Enchantment | — | |
| 2 | Momentum Breaker | Enchantment | — | |
| 2 | Nowhere to Run | Enchantment | — | |
| 4 | Sunpearl Kirin | Creature — Kirin | 2/1 | |
| 4 | Nurturing Pixie | Creature — Faerie Rogue | 1/1 | |
| 1 | The Witch's Vanity | Enchantment — Saga | — | |
| 4 | Optimistic Scavenger | Creature — Human Scout | 1/1 | |
| 4 | Kor Skyfisher | Creature — Kor Soldier | 2/3 | |
| 1 | Forlorn Flats | — | Land — Desert | — |
| 1 | Boggart Trawler // Boggart Bog | — | Creature — Goblin // Land | — |
| 4 | Shineshadow Snarl | — | Land | — |
| 10 | Plains | — | Basic Land — Plains | — |
| 7 | Swamp | — | Basic Land — Swamp | — |
Sideboard (15 cards)
| # | Card Name | Mana Cost | Type | P/T |
|---|---|---|---|---|
| 1 | Shardmage's Rescue | Enchantment — Aura | — | |
| 1 | Sheltered by Ghosts | Enchantment — Aura | — | |
| 1 | Bandit's Talent | Enchantment — Class | — | |
| 1 | Sun-Blessed Healer | Creature — Human Cleric | 3/1 | |
| 2 | Flickerwisp | Creature — Elemental | 3/1 | |
| 1 | Nowhere to Run | Enchantment | — | |
| 2 | Grave Expectations | Instant | — | |
| 1 | The Witch's Vanity | Enchantment — Saga | — | |
| 3 | Exorcise | Sorcery | — | |
| 2 | Inquisition of Kozilek | Sorcery | — |