Card Preview
Sunlit Marsh
Land — Plains Swamp
(: Add
or
.)
This land enters tapped.
Hopeless Nightmare
Enchantment
When this enchantment enters, each opponent discards a card and loses 2 life.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Boggart Trawler // Boggart Bog
Creature — Goblin // Land
Forsaken Crossroads
Land
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
: Add one mana of the chosen color.
Empty City Ruse
Sorcery
Target opponent skips all combat phases of their next turn.
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Deep-Cavern Bat
Creature — Bat
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
Sheltered by Ghosts
Enchantment — Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward .
Sun-Blessed Healer
Creature — Human Cleric
Kicker (You may pay an additional
as you cast this spell.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Stone of Erech
Legendary Artifact
If a creature an opponent controls would die, exile it instead.
,
, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Deafening Silence
Enchantment
Each player can't cast more than one noncreature spell each turn.
Swamp
Basic Land — Swamp
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.)
Nurturing Pixie
Creature — Faerie Rogue
Flying When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.
Ethereal Armor
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Seam Rip
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.
Shardmage's Rescue
Enchantment — Aura
Flash Enchant creature you control As long as this Aura entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1.
Bandit's Talent
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Sunpearl Kirin
Creature — Kirin
Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Nowhere to Run
Enchantment
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Optimistic Scavenger
Creature — Human Scout
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Plains
Basic Land — Plains
(: Add
.)
Maindeck (60 cards)
| # | Card Name | Mana Cost | Type | P/T |
|---|---|---|---|---|
| 2 | Ethereal Armor | Enchantment — Aura | — | |
| 2 | Shardmage's Rescue | Enchantment — Aura | — | |
| 3 | Sheltered by Ghosts | Enchantment — Aura | — | |
| 2 | Deep-Cavern Bat | Creature — Bat | 1/1 | |
| 3 | Bandit's Talent | Enchantment — Class | — | |
| 4 | Mother of Runes | Creature — Human Cleric | 1/1 | |
| 2 | Sun-Blessed Healer | Creature — Human Cleric | 3/1 | |
| 4 | Hopeless Nightmare | Enchantment | — | |
| 3 | Nowhere to Run | Enchantment | — | |
| 2 | Seam Rip | Enchantment | — | |
| 4 | Sunpearl Kirin | Creature — Kirin | 2/1 | |
| 4 | Nurturing Pixie | Creature — Faerie Rogue | 1/1 | |
| 4 | Optimistic Scavenger | Creature — Human Scout | 1/1 | |
| 2 | Kor Skyfisher | Creature — Kor Soldier | 2/3 | |
| 1 | Boggart Trawler // Boggart Bog | — | Creature — Goblin // Land | — |
| 3 | Forsaken Crossroads | — | Land | — |
| 4 | Shineshadow Snarl | — | Land | — |
| 6 | Plains | — | Basic Land — Plains | — |
| 2 | Sunlit Marsh | — | Land — Plains Swamp | — |
| 3 | Swamp | — | Basic Land — Swamp | — |
Sideboard (15 cards)
| # | Card Name | Mana Cost | Type | P/T |
|---|---|---|---|---|
| 3 | Stone of Erech | Legendary Artifact | — | |
| 2 | Deafening Silence | Enchantment | — | |
| 3 | Path to Exile | Instant | — | |
| 2 | Surge of Salvation | Instant | — | |
| 2 | Empty City Ruse | Sorcery | — | |
| 3 | Inquisition of Kozilek | Sorcery | — |